Lady pirate/cyborgThis is a character created for my portfolio. I started from a base model which I created in Maya then imported it to zBrush for...
ClothingI create a 3D fashion collection for avatars in the virtual world of Second Life consisting of 5-6 new styles per month. These clothes...
Male character zBrushZBrush character sculpting. Character polygons Low: 31,488 Character polygons High: 8,060,928 Primitive construction of 118 pieces done...
Hard Surface ModelingCar creation utilizing NURBS in Maya then converting to poly surface. Polygons Low: 13,336 Polygons High: 215,803 Complex modeling...