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3. Create 2D and 3D art assets such as characters, props, texture, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.
PIRATE CYBORG ZBRUSH SCULPT

PirategirlFrontFull

PirategirlBackFull

PirategirlCloseup

PirategirlFrontFull
1/3
MALE ZBRUSH SCULPT - ECORCHE

front copy

bk copy

front copy
1/2
3D GARMENTS - BLENDER

GR-YlaWeb

YlaGret'

Bunadwire

GR-YlaWeb
1/6
VEHICLE NURB CONSTRUCTION - MAYA

Aston-sideRender

Aston-frontRender

Astonpolys

Aston-sideRender
1/4
2D VECTOR ART - ADOBE ILLUSTRATOR

BoardBackround-Final2

Environment-vector

BoardBackround-Final2
1/2
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