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3.  Create 2D and 3D art assets such as characters, props, texture, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.

PIRATE CYBORG ZBRUSH SCULPT

MALE ZBRUSH SCULPT - ECORCHE

3D GARMENTS - BLENDER

VEHICLE NURB CONSTRUCTION - MAYA

2D VECTOR ART - ADOBE ILLUSTRATOR

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