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3. Create 2D and 3D art assets such as characters, props, texture, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.
PIRATE CYBORG ZBRUSH SCULPT
PirategirlFrontFull
PirategirlBackFull
PirategirlCloseup
PirategirlFrontFull
1/3
MALE ZBRUSH SCULPT - ECORCHE
front copy
bk copy
front copy
1/2
3D GARMENTS - BLENDER
GR-YlaWeb
YlaGret'
Bunadwire
GR-YlaWeb
1/6
VEHICLE NURB CONSTRUCTION - MAYA
Aston-sideRender
Aston-frontRender
Astonpolys
Aston-sideRender
1/4
2D VECTOR ART - ADOBE ILLUSTRATOR
BoardBackround-Final2
Environment-vector
BoardBackround-Final2
1/2
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