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5.  Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project's game engines, tools and other constraints.

MODERN DINING ROOM - MATERIALS AND SHADERS

dinningRoom1.jpg
dinningRoom4.jpg
dinningRoom2.jpg
dinningRoom3.jpg

3D FUTURISTIC ENVIRONMENT - UNREAL ENGINE 4

scifi2.jpg
scifi1.jpg
scifi4.jpg
scifi3.jpg

ICE CAVERN - UNREAL ENGINE 4

cave1.jpg
cave3.jpg
cave4.jpg
cave2.jpg

3D ANCIENT ENVIRONMENT - UNITY

ancient1.jpg
ancient4.jpg
ancient3.jpg
ancient2.jpg

2D GAME LEVEL - VECTOR FORMAT

WIP2.png
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