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5. Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project's game engines, tools and other constraints.
MODERN DINING ROOM - MATERIALS AND SHADERS




3D FUTURISTIC ENVIRONMENT - UNREAL ENGINE 4




ICE CAVERN - UNREAL ENGINE 4




3D ANCIENT ENVIRONMENT - UNITY




2D GAME LEVEL - VECTOR FORMAT

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