This is a character created for my portfolio. I started from a base model which I created in Maya then imported it to zBrush for sculpting.
The dress was created in Marvelous Designer where it was draped on the character, then brought into zBrush for details. The hat and rapier were both created in Maya as base models then imported into zBrush for details.
The entire character is 21 mil polygons.




Two facial morphs were created in zBrush.

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