Car creation utilizing NURBS in Maya then converting to poly surface.
Polygons Low: 13,336
Polygons High: 215,803



Complex modeling creation of 3D prop in Maya. I started with a reference picture then added my own detail working on half of the model. Once most of the detail was done, I duplicated the model, attached it and finished adding more center detail on the trigger guard and grip. Rendered in Substance Painter.

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